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        <title>A Top 30 Stream of Uncle Seth Feed Press Releases (in MP3 format) via PRWeb</title>
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        <description>A Top 30 Stream of Uncle Seth Feed Press Releases (in MP3 format) via PRWeb</description>
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        <pubDate>Sat, 04 Jul 2009 10:39:17 -0700</pubDate>
        <category>Uncle Seth Feed</category>
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        <itunes:subtitle>A Top 30 Stream of Uncle Seth Feed Press Releases (in MP3 format) via PRWeb</itunes:subtitle>
        <itunes:summary>A Top 30 Stream of Uncle Seth Feed Press Releases (in MP3 format) via PRWeb</itunes:summary>
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                        <title>Real Music for a Virtual World</title>
                        <link>http://www.prweb.com/releases/second-life/uncle-seth/prweb461268.htm</link>
                        <comments>http://www.prweb.com/releases/second-life/uncle-seth/prweb461268.htm</comments>
                        <description>Canadian indie band Uncle Seth are set to &quot;simulcast&quot; a live concert in Second Life. The band&#039;s real life performance on November 25th at C&#039;est What in Toronto will have a real-time mirror in the popular community-build virtual world. [PRWeb Oct 26, 2006]</description>
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                        <pubDate>Mon, 30 Oct 2006 14:00:47 -0800</pubDate>
                        <author>podcrew@extrahoop.com</author>
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                        <content:encoded><![CDATA[(PRWEB) October 26, 2006 -- Toronto independent band <a href="http://musicface.com/uncleseth/" onclick="linkClick( this.href );"  target="_blank" title="Uncle Seth">Uncle Seth</a> are known for their high-energy live shows.  Now the band is taking that show to a whole new audience -- an audience of three dimensional representations of real people known as &#039;avatars.&#039;



On November 25th, Uncle Seth will play a real show at C&#039;est What, a popular live music venue in Toronto.  The audio from the live concert will be &quot;streamed&quot; into the virtual world known as Second Life, and avatars representing each member of the band will mimic their real life performance.

&quot;It&#039;s amazing to think that while we&#039;re playing a live show fans from across the world will be tuning in, hearing what we&#039;re playing, watching and dancing together in Second Life, just like people will be doing at the real show in Toronto,&quot; says lead singer Tara Thompson.  &quot;I&#039;ve been saying it&#039;s sort of like our version of &#039;live via satellite,&#039; except instead of watching on TV, they&#039;re watching in Second Life.&quot;

Second Life is the popular online community developed by San Francesco-based Linden Labs.  It uses a style of virtual reality animation that is similar to many 3D video games.  But with almost a half-million regular users, Second Life is no game -- it&#039;s truly a world onto itself, built by the users who can spend and make real money in a not-so-virtual economy.

&quot;People buy and sell real estate, virtual clothing, furniture, all sorts of things.  I&#039;m actually building a Second Life guitar collection that rivals my real one,&quot; laughs Uncle Seth bass player Jay Moonah.

Moonah, who is also an Internet new media specialist and producer of the <a href="http://onlinemusicmarketing.com" onclick="linkClick( this.href );"  target="_blank" title="Online Music Marketing podcast and blog">Online Music Marketing podcast and blog</a>, points out that promotion of music in Second Life is not new, with artists as diverse as folkie Suzanne Vega, rapper Talib Kweli and eighties superstars Duran Duran taking the plunge into virtual space.  The difference, as he sees it, is that Uncle Seth are participating in the grassroots music community that is growing quickly in Second Life.

&quot;Many of the established acts that come into Second Life do so for an event -- one live show, one CD release, one interview, something like that.  Big labels will hire a PR company to do what I call a &#039;fly-in&#039; with these artists. For instance, I sent an instant message to someone who I thought was Ben Folds before his Second Life CD release, and apparently his avatar was being run by some guy named &#039;Cory.&#039; To me, that&#039;s not really honoring the social aspect of this new medium.  What we&#039;re doing is forming relationships with the community members, going to other people&#039;s shows, participating in the economy. It&#039;s like being part of a local music scene, you have to do more than just show up when there&#039;s a gig to play.&quot;

Moonah has created a beachhead for Uncle Seth by playing solo acoustic performances with other musicians at open stages within Second Life, and establishing a storefront on the appropriately named Music City Island.  The store features information on the band, and free virtual t-shirts and CDs.

&quot;We&#039;ve also created a special website that will take our fans directly to the store, it&#039;s at <a href="http://secondlifeband.com/,&quot" onclick="linkClick( this.href );"  target="_blank">http://secondlifeband.com/,&quot</a>; adds... To read the press release in full goto http://www.prweb.com/releases/second-life/uncle-seth/prweb461268.htm]]></content:encoded>
                        <itunes:author>Jay Moonah</itunes:author>
                        <itunes:subtitle>Real Music for a Virtual World</itunes:subtitle>
                        <itunes:summary><![CDATA[(PRWEB) October 26, 2006 -- Toronto independent band <a href="http://musicface.com/uncleseth/" onclick="linkClick( this.href );"  target="_blank" title="Uncle Seth">Uncle Seth</a> are known for their high-energy live shows.  Now the band is taking that show to a whole new audience -- an audience of three dimensional representations of real people known as &#039;avatars.&#039;



On November 25th, Uncle Seth will play a real show at C&#039;est What, a popular live music venue in Toronto.  The audio from the live concert will be &quot;streamed&quot; into the virtual world known as Second Life, and avatars representing each member of the band will mimic their real life performance.

&quot;It&#039;s amazing to think that while we&#039;re playing a live show fans from across the world will be tuning in, hearing what we&#039;re playing, watching and dancing together in Second Life, just like people will be doing at the real show in Toronto,&quot; says lead singer Tara Thompson.  &quot;I&#039;ve been saying it&#039;s sort of like our version of &#039;live via satellite,&#039; except instead of watching on TV, they&#039;re watching in Second Life.&quot;

Second Life is the popular online community developed by San Francesco-based Linden Labs.  It uses a style of virtual reality animation that is similar to many 3D video games.  But with almost a half-million regular users, Second Life is no game -- it&#039;s truly a world onto itself, built by the users who can spend and make real money in a not-so-virtual economy.

&quot;People buy and sell real estate, virtual clothing, furniture, all sorts of things.  I&#039;m actually building a Second Life guitar collection that rivals my real one,&quot; laughs Uncle Seth bass player Jay Moonah.

Moonah, who is also an Internet new media specialist and producer of the <a href="http://onlinemusicmarketing.com" onclick="linkClick( this.href );"  target="_blank" title="Online Music Marketing podcast and blog">Online Music Marketing podcast and blog</a>, points out that promotion of music in Second Life is not new, with artists as diverse as folkie Suzanne Vega, rapper Talib Kweli and eighties superstars Duran Duran taking the plunge into virtual space.  The difference, as he sees it, is that Uncle Seth are participating in the grassroots music community that is growing quickly in Second Life.

&quot;Many of the established acts that come into Second Life do so for an event -- one live show, one CD release, one interview, something like that.  Big labels will hire a PR company to do what I call a &#039;fly-in&#039; with these artists. For instance, I sent an instant message to someone who I thought was Ben Folds before his Second Life CD release, and apparently his avatar was being run by some guy named &#039;Cory.&#039; To me, that&#039;s not really honoring the social aspect of this new medium.  What we&#039;re doing is forming relationships with the community members, going to other people&#039;s shows, participating in the economy. It&#039;s like being part of a local music scene, you have to do more than just show up when there&#039;s a gig to play.&quot;

Moonah has created a beachhead for Uncle Seth by playing solo acoustic performances with other musicians at open stages within Second Life, and establishing a storefront on the appropriately named Music City Island.  The store features information on the band, and free virtual t-shirts and CDs.

&quot;We&#039;ve also created a special website that will take our fans directly to the store, it&#039;s at <a href="http://secondlifeband.com/,&quot" onclick="linkClick( this.href );"  target="_blank">http://secondlifeband.com/,&quot</a>; adds... To read the press release in full goto http://www.prweb.com/releases/second-life/uncle-seth/prweb461268.htm]]></itunes:summary>

                        <itunes:category text="Arts" /><itunes:category text="Business" /><itunes:category text="Business">
        <itunes:category text=" Management &amp; Marketing" />
          </itunes:category><itunes:category text="Health" /><itunes:category text="Music" /><itunes:category text="Technology" /><itunes:category text="Technology">
        <itunes:category text=" Tech News" />
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                        <itunes:duration>00:15:00</itunes:duration>
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